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WEapons Guide

STandard Energy WEapon Classes

Each weapon class has its own play-style and advantages. While each class consists of multiple sub-types and weight levels all weapons within a class operate similarly. Standard weapon classes are found in the Core Set in abundance and do not have any special rules or requirements. 


The four stats of a weapon: Cost, Damage, Recharge & Overheat create the following tactical aspects to determine if a weapon is right for your mech.

Burst: the highest amount of damage a weapon can cause in a round. Important for overcoming shields. 
DPE Ratio: how much bang do you get per energy. Higher efficiency frees up energy for other actions.
Firing Rate: how frequently can the weapon fire. Slow weapons are powerful but can leave you vulnerable.
Minimum Cost to Fire: how much of an investment a single shot requires. Low MCF weapons require less planning and timing and are more efficient against support units. 

Mech Command RTS Starting Energy Blaster
SPECIAL Energy WEapon Classes

Special weapons have an additional requirement to use but provide unique tactical advantages. Most of these require their own call out or announcement. For example Plasma Artillery requires the attacker to announce “artillery strike” when they are firing, and melee weapons use the term “melee hit” instead of just “hit”. Unique call outs create more transparency and organization. See the individual entries for each special weapon in the Rules Reference Guide for more details on how to use them.


Ammo Weapon Classes - Core Set

Ammo weapons require ammo tokens to activate instead of energy gems. They increase a mech’s utility, defense and burst by providing a weapon system free of the constraints of the energy pool. Ammo is not returned to the mech during the recharge phase which means it is a limited resource. Fortunately mechs automatically reload 2 ammo when they are located in their base or a corner station during the recharge phase.

More weapon classes are available through the Add-On Pack Expansions: Tactical Warfare and Advanced Recon. Guides Coming Soon (Dec 2017)

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